TimeDX Help.


TimeDX 5 Help.

    Last modified 10/29/15 j.c.f. . 

    TimeDX is designed to check and benchmark the various features that the DirectX system provides prior to the use of DMDX, Dmastr for Win32 with DirectX 8.0 or later installed. Version 1 was the test bed in which DMDX's functionality was created and worked on 486 class machines.   Version 2 of DMDX and TimeDX tossed support for 486 class machines allowing much more accurate timing and generally cleaned up a lot of stuff like multi-monitor support. Version 3 cut support for Windows 95, introduced the installer .CHM help files (instead of the old .HLP ones).  Version 4 never existed (DMDX 4 used TimeDX 3 settings) and Version 5 beyond dropping OSes prior to XP introduces the Direct3D rendering option.

    The first time you run TimeDX you will need to select the Video Driver that DMDX and TimeDX should use.  Machines running Windows 8 or later will automatically use Direct3D (unless you override it), other operating systems can use the Change Renderer command if desired.  After that the Direct Sound driver and then the DirectSoundCapture device -- if TimeDX sees you only have one device it will automatically select that and not display the relevant dialog.  Using the default options will work the absolute vast majority of the time, the exceptions being if you have more than one display card or audio card.  Once made you won't have to select these devices again unless you change the hardware in your machine or want DMDX to operate using different hardware.  After that each time TimeDX is run from the Basic Tests menu you can select one of the basic tests that can be performed: 

    From the File menu you can: 

    Once you have tested the individual components you can go on to the Advanced tests and test the components together in various combinations all the way up to complete DMDX functionality.

    An Overview on the usage of TimeDX follows.




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