| Portfolio Home
Class Assignments
Web Contents |
Teaching History with Technology:
A Marriage between the Past and the Future
Sean Duffy
November 5, 2003
GRAD 697b
At first glance, an interaction between history and technology is an inherent
oxymoron, the discovery of the past with the utilization of technology
that is more emblematic of our future. Although the best teacher of classical
history could easily suffice with a lectern and a chalkboard, the transfer
of historical knowledge can only be improved with an adaptation of the
electronic tools unimaginable to the pioneers of the profession. Although
the field surely has its share of Luddites, the leap into 21st century
teaching is need for a class full of 21st century students. This essay
will discuss some applications of tools explored this semester in an effort
to broaden the learning experiences.
Most probably, at least in comparison to other fields in the social sciences,
the practitioners of history have neither a greater nor lesser phobia
concerning technology. A prominent stumbling block for historians may
also be their greatest tool for learning: the book or physical document.
From the first classes employing the written text for pedagogical purposes
(probably in China) to the present, the written word, on paper, has been
critical for teaching history. As well, research predominately involved
shuffling through letters, newspapers, reports, etc. This reliance on
physical documentation is most apparent in the great diversity in citing
these sources compared to the simplistic nature of claiming a web page
as evidence. As greater number of students and information interact electronically,
a challenge to historians will be to adapt to relentless drive towards
a paper-less society, which will undoubtedly affect learning and teaching
methods.
Historians are not afraid to use electronic mediums in the classroom.
However, their use of technology is best described as a closed system,
meaning that the students’ experience is not dynamic, outside of
facilitating in-class discussion. For this purpose, programs such as PowerPoint
that may show a picture of the Great Depression for analysis or a series
of quotes for debate; although a practical use of technology, the same
effect could be produced with handouts. PowerPoint is also used as an
outline to facilitate the taking of notes in lecture. Again, this approach
is closed (however useful). The technology communicates but only one way.
Even handling issues of assessment, a quiz or a test is still a one –way
system. How can the cutting edge of the electronic pedagogical experience
produce more open methods of interactions?
The remainder of this essay will focus on answering this question. Three
different applications will be explored moving from the less closed to
the most open. First, the role of technology with assessment will be examined.
Second, the use of electronic medium to build learning experiences within
history will be investigated. Finally, the question of creating communities
while uncovering the lessons of the past will be brought forth. With the
successful adaptation of one or more of these suggestions, the history
profession will remain an appealing field of academic excellence.
Some technological tools supply options in teaching in particular the
student radio responder system. Before delving further into its role in
assessment, a couple of key points must be made about this tool. With
immediate results, the responders simultaneously save paper and time.
No torn sheets of notebook paper to drag home; no pile of quizzes needing
grading. More importantly for pedagogy is the limited but real sense of
experience for students. Dependent on the application of the system, whether
as a tool of assessment or method of interaction, each student’s
voice, albeit electronic, would be equal, previous boundaries of in-class
participatory dread are overcome. Also a significant yet difficult to
measure tangent would be present, the ‘this is cool,’ factor
could kept more students engaged with history and less cognizant of the
egress.
No level of technology can abate the pain of test-based assessment even
with a keypad. With the availability of clever cheating techniques, electronic
quizzing must be monitored…just like bluebook essay exams. Although
time consuming in preparation, the payoff comes in the immediate determination
of grade into an accessible database. Less time spent on administrative
functions frees up the teacher to improve the learning process.
Outside of the unpleasant testing experience, the responders offer at
least three different types of assessments. First, the system allows the
instructor to gauge how well students comprehend material, such as an
assigned text. As such, this formative assessment can allow the teacher
to estimate the difficulty level of information presented. Similarly,
a responder (non-graded) quiz given at the end of a lecture can inform
the degree to which the students have absorbed the material. In this fashion,
the ability to assess both students and instructor is available; if critical
information or analysis is being overlooked, future lessons can be modified
to correct this oversight.
This ability to use the responder system to the retention and/or analytical
skills of students can also be adapted to include a subset set of formative
assessment. Even before the process of giving the students new information
occurs, a pre-formative (in context to the class as a single-contained
unit) analysis can take place. One particularly critical area to understand
in advance is the students’ generally abysmal knowledge of geography.
Without being able to visualize and/or put a nation in its proper physical
context, the teaching of European history, for example, is made more difficult.
A pre-formative non-graded geography quiz can offer a fun way to demonstrate
and, hopefully, remedy the students’ lack of knowledge. For a historian,
temporal sequence is important as well. Looking to move the pupils’
misconceptions of past events as ‘one damn thing after another,’
an instructor can determine to what degree students misunderstand chronology.
This pre-formative use of the responders can also be used to ‘trick’
the students into learning of their own ignorance of the past, without
grades, while having fun answering the questions; thus gently prodding
them to study to rectify this deficiency.
As has been alluded to, the assessment function of the responder system
is not a one-way street, not merely directed at the students. The instructor
can use the system in the pre-formative sense, in regards to the knowledge
that students bring to the class. In addition and especially for less
experienced instructors, the responders, used without individualizing
each keypad, can allow an anonymous mid-semester evaluation tool. With
sample questions such as “Are the lectures useful in studying for
the exam?” or “Of the articles you have read this semester,
which is the most confusing?” essential feedback can assist in mapping
out the trajectory for the class for the rest of the semester.
The experience Nathan Shedroff, in his “Unified Field Theory of
Design,” advises to enhance student learning is not centered on
testing. Rather, a learning experience is one in which the student places
an interactive role and is thus an open method of using technology. The
responder system can also be adapted for this purpose, at least during
class hours, in particular with regards to simulations and role-playing.
These latter two practices are already standards tools for history instructors.
The concern here is the application of the responders to facilitate an
in-class exercise.
One method to describe types of simulations is the level of student organization.
Student simulations can be set up to allow them in four types: individual,
small group, large group, and self-determining. In my field of diplomatic
history, simulations can be used to help the students understand what
is involved in decision-making on an international level. To this effect,
the responder system can be set-up to simulate the United Nations or Security
Council, each student representing a specific country. Students would
be responsible to research some background on their appointed nation.
Then, in class, they would use this information to formulate positions
and then negotiate with their fellow ‘delegates.’ Thus, with
an assigned topic of weapons of mass destruction, the students could debate
the topic and then vote on their proposed resolutions. In this scenario,
the responders are really only the icing on the cake, so to speak. The
key is the students’ interactions with each other and hence a critical
part of the goal of experience building.
Small and large group scenarios are also available for use with the responders.
Again, for small groups, the United Nations or perhaps the U.S. executive
branch (with two or three students representing a particular bureaucracy)
can be applied. Here, perhaps, with the share-pair concept in force, students
may feel a little less intimidated with one or two partners. Large groups,
with a wish list of two instructors and two classrooms, can be intriguing
for the students as well. One potential scenario would revolve around
the 1962 Cuban Missile Crisis. In one room would be the U.S. administration,
small student groups, again representing a particular position (CIA vs.
Military vs. Attorney General etc); the whole body of students would determine
the actions of the US in a large group vote. In another room would the
U.S.S.R. with a similar group arrangement to the U.S: (small groups combining
to make a large group). The instructors would adapt the scenario to include
responses between the two adversaries with the addition of wildcard events
such as the role of U.S. public opinion or the actions of Fidel Castro.
From a personal point of view, every experience in which role-playing
has been used under my control have been a success, in part verifying
the importance of experience as a pedagogical tool in this ever-interactive
world. However, the previously offered scenarios are closed systems to
a degree, at least within the context of the simulation. Fortunately,
informational design offers alternatives to created more enriching learning
environments using new technologies.
Shedroff describes four different types of informational transfer: data,
information, knowledge, and wisdom. An adaptation with this model in a
United Nations scenario (individual) would be as follows. After assigning
through a random process, the nations to role-play, and each student would
be responsible for gathering up data for their specific role. Supplying
only general guidelines and research options, many students, in this stage,
would be discovering new data under their own direction. The second stage,
information, would require each student to present a general report about
the nation and its position (For this scenario, the Cuban Missile Crisis
or the present Iraq Conflict) on a class discussion log under either WebCt
or D2lL. To assist them in the next stage, some possible issues or conflicts
will be suggested to the students.
In this model experience occurs in the third stage, knowledge. Here the
first level of the role-playing will be occurring. The responder systems
will be utilized for voting procedures. With the properly wired room,
each student with a laptop in a MOO chat room, the negotiations would
be carried on-line in class (and out of class in monitored and unmonitored
chat room). Using the different rooms available using MOO, nations would
be separated among nations with similar interests: the non-aligned countries,
the Soviet Bloc, etc. There would be one general chat room so all participating
nations could communicate with each other. To preserve the person-to-person
interactions, a period of verbal parlay will start off each session (of
a 3-class scenario).
The fourth stage wisdom would include three essential elements. The first,
overlapping with knowledge, allows the decision as to how the scenario
will unfold. With a three class session (of 50 minutes apiece) and a script
flexible to change, the choices the students make would determine the
events of the second and third class periods. To thwart temptation for
some students to do something completely out of character for the nation-state
(such as Bermuda declaring war on Iceland), the calculation of the grade
would be influenced as to the realistic expectations of actions. The second
element involves a one-session wrap-up, preferably in a mandatory discussion
thread, in which the students would offer their contemplation on why and
how the scenario unfolded as it did. Why did this nation act like it did?
Was this a realistic portrayal of that nation’s interests? The third
and final element is evaluation and feedback for the students involved?
Their own assessment of the simulation would in turn be used to fine-tune
future applications.
The familiarity of computers in the home allows most students to easily
adapt into short-lived on-line communities in the context of the class.
In addition to the aforementioned scenario, history can gain as a profession
by further using the ability to build on-line communities. Bulletin boards,
discussion logs, small group chat rooms can all be used to provide convenience
for the students. Previously a hassle for small to medium group collaborations,
these tools allow students to meet, on-line, at their convenience. For
the appropriate assignments, students could exchange files through the
internal file-transfer functions. For some individuals who avoid in-class
discussion, an on-line approach, which would count as equally on-line,
increase the levels of voices heard.
Another possible attempt at building an online community, within a historical
context, is through the use of MUDS. Depending on the focus of the class,
a historical MUD can offer entertainment, community building, and experience
for students. The approach could range from serious to comical to fantastic
to allegoric. Some general ground rules, in particular to history, should
be established. First, is the avoidance of a serious MUD revolving on
current or near-current situations. Second, the MUD should be designed
to disallow or punish intolerant behavior or sexual content. With these
in mind, a variety of scenarios are possible: Roman Senators looking to
plot to take the throne, famous inspectors from the past trying to solve
a crime, Wild West outlaws, or a mythical United States where the South
had won the Civil War and the West was a separate nation. Although the
use of the MUD should not be part of the regular class activities, a small
number of extra-credit points may be added for an added incentive to participate.
Finally, it should be noted that the students would have anonymity in
the MUD if they so wish.
Community building within the confines of a history class has the possibility
of enriching the learning experience. Nevertheless, pitfalls abound without
proper usage. The best class discussions involve potentially charged topics.
In class, the instructor has greater control of the flow of discussion.
On-line chat or logs are more prone to abuse without the physical presence
of a monitor. With the proper establishment of a comfortable environment
whereby each participant has equal opportunity to express opinions, on-line
discussions can be a learning tool and bridge for those of opposite views
to communicate.
With new technologies hitting the educational market at increasing speeds,
the field of history must and will adapt. What the future of history will
entail remains to be seen. The very essence of the historical practice,
the physical text, may soon be transformed into electronic medium. An
instructor, not to far in the future, will be able to tell her or his
class to open up to web page 6…. now access the Emancipation Proclamation.”
Holographic imaging along with mapping camera technology will allow the
anthropology class to pass around a 3-D representation of pottery from
the Anasazi.
For history, the future is now.
|