WE SHALL OVERCOME
The Rules
The Teams
The Score
Final Scores:
Section 23:
Democratic Left: 32
Traditional Democrats: 28
Traditional Republicans: 26
Conservative Republicans: 22
Populist Democrats: 14
Section 28:
Populist Democrats: 35
Conservative Republicans: 28
Traditional Democrats: 25
Traditional Republicans: 25
Democratic Left: 16
Section 29:
Traditional Democrats: 32
Traditional Republicans: 31
Populist Democrats: 30
Conservative Republicans: 30
Democratic Left: 13
INTRODUCTION
We Shall Overcome is an abstract simulation of American political conflict
from 1961 until 1972. Players represent one of the major political factions
active during this time and attempt to achieve its political goals and
thus win the game. WSO is played on three Round Sheets that are divided
into boxes representing certain political issues and campaigns.
The factions are the Democratic Left, Traditional Democrats, Populist
Democrats, Traditional Republicans, and Conservative Republicans.
Each issue has two boxes, one labeled For, the other Against. Players
will contest issues in these boxes. In addition, each faction has an
election box for conducting political campaigns.
HOW TO PLAY
We Shall Overcome consists of three Rounds. Each Round is divided into
three Phases.
A Round proceeds as follows:
Phase 1: Negotiation 10-15 min
Time is allocated for negotiation among the players.
Phase 2: PSF Deployment
Each group receives 15 Political Strength Factors (PSFs) per Round.
The first group, as specified in the Round instructions, puts three
PSFs in any issue or electoral boxes on the Round Sheet.
The remaining groups deploy three PSFs, following the order given in
the Round Sheet's Order of Play. The first group then deploys another
three PSFs, and the remaining players do the same in the proper order.
This process continues until all the PSFs received in that Round have
been placed on the Round Sheet.
Phase 3: Totaling Points
Total the number of PSFs in each issue box. Groups then check these
numbers against their objectives to see how many points they have won.
This ends the Round. Record points won in the Round on the Scoresheet.
The groups then continue to the next Round. When all three Rounds have
been completed, the game is over. The groups total their points from
all three Rounds and see who has won the game.
POLITICAL STRENGTH FACTORS
Political Strength Factors (PSFs) represent a faction's leadership,
ideas, finances, political strength, and its willingness to use these.
PSFs are similar to the pieces in Risk and checkers.
Your goal is to win issues and elections. You do this by deploying PSFs.
Each Round you receive 15 PSFs. You then put 3 PSFs in any issue or
election boxes whenever it is your turn. You may divide PSFs as desired.
To deploy PSFs, tell the instructor where you want to put them. The
intructor will then record your deployments in an issue or election
box on each Round Sheet according to your instructions.
You must deploy all PSFs received in a Round during that Round. You
cannot move PSFs after deployment, save them for another Round, or give
them to another player.
Each player has objectives in each Round. These include winning issues
(ideological battles) or elections. To contest an issue, place your
PSFs in either the For or Against box for that issue on the Round Sheet.
You get points at the end of the Round if your side wins that issue
(has more PSFs in its box than the other side has in its box). If the
For and Against sides are tied, no one gets any points for that issue.
For example, take the Civil Rights: Education boxes in Round I. If the
For box has the most PSFs in it, then the Democratic Left gets 4 Points,
the Traditional Republicans get 3 Points, and the Traditional Democrats
get 2 Points. The Populist Democrats and Conservative Republicans get
zero Points for that issue. If the Against Box has more PSFs in it,
then the Populist Democrats get 5 Points, and the Conservative Republicans
get 2 Points, and the other 3 factions get none. If the number of PSFs
in the For and Against boxes are equal, then no one gets any Points.
To contest an election, put your PSFs in the election box next to your
faction's name. You may not put your PSFs in another faction's election
box.
Always check your objectives for each Round so you can deploy your PSFs
wisely.
NEGOTIATIONS
You cannot win We Shall Overcome unless you negotiate with the other
players. Some players will share your objectives so have them do your
work for you. Others will oppose your objectives so cooperate with others
to stop them.
Whoever makes the best deals usually wins. However, trust no one! Lies,
betrayals, threats, broken deals, and bluffs are all allowed and encouraged.
Always remember: you and your opponents are politicians. If you have
any bad qualities as a human being, this would be a good time to use
them.
HOW TO WIN
A game of We Shall Overcome lasts three Rounds. Record points earned
in each Round on the Scoresheet. After the last Round, players total
the points earned in each Round. The group with the most points at the
end of the game wins.
HISTORICAL NOTES-FACTIONS
The factions in the game represent political activists and their supporters.
Points earned represent numbers of uncommitted voters moving to your
side.
The Democratic Left included intellectuals, media
types, radicals, extreme liberals, and minorities. It was the driving
force behind the civil rights and antiwar movements.
Traditional Democrats were a coalition of labor
unions, Northern white ethnics(i.e Irish) and catholics, moderate southerners,
and city machines. Its primary goals included maintaining political
power and increasing social spending. It was sympathetic to many of
the Left's goals, but never really trusted them.
Populist Democrats were mostly Southern Democrats
and the more conservative Northern ethnics. They favored social spending
in many areas, but opposed civil rights legislation.
Traditional Republicans consisted of Nelson Rockefeller
and Richard Nixon supporters, attracting suburban, moderate, Eastern,
Midwestern, Yankee, Lutheran, and southern mountain voters. It favored
social spending as long as the budget was balanced and supported the
cold war, but grew disillusioned with Vietnam.
Conservative Republicans abandoned Robert Taft's
isolationism and turned to a more interventionist outlook under Barry
Goldwater and Ronald Reagan. They took over the Republican Party in
1964 and lost heavily in November, but this began the movement of Southern
and ethnic Democrats into the party. This paid off in Reagan's 1980
and 1984 election victories.
We Shall Overcome Randomly Determined Teams:
10 AM section
Democratic Left: Sarah, Jennifer, Karina, Blair
Traditional Democrats: Christina, Ryan, Brie,
Ashley
Populist Democrats: Derek, Kelbert, Sean, Erik
Traditional Republicans: Susanne, Courtney, Kelsie
Conservative Republicans: Telisha, Nathan, Alisa,
Betty
12 Noon section
Democratic Left: Jenna, Kara, Robyn, Alex
Traditional Democrats: Megan, Sarah, Carolina,
Jackie
Populist Democrats: Ben, Philip, Rachel, Taku
Traditional Republicans: Jennifer, Brian, Mario,
Jenni
Conservative Republicans: Ashley, Jason, Trinity
1 PM section
Democratic Left: Jon, Alexis, Anthony, Ryan
Traditional Democrats: Matt, Alisha, Wes K
Populist Democrats: Mike, Tashina, Kara, Liz
Traditional Republicans: Lane, Scott, Annie,
Conservative Republicans: Ben, Doug, Wes F. top
DESIGNER'S NOTES
We Shall Overcome is based on European Union, a political simulation
designed for European History courses. It can be found here.
We Shall Overcome is designed by Peter L. de Rosa, and is Copyright,
2002. All rights reserved. Reproduction allowed for nonprofit educational
use as long as this copyright notice is included.
Round I Sheet (1961-1964)
Order of Play: Democratic Left, Populist Democrats, Traditional Republicans,
Conservative Republicans, Traditional Democrats
Each group receives 15 PSFs.
OBJECTIVES:
Democratic Left Populist Democrats Traditional Republicans
Social Spending: For--3 Points Social Spending: For--1 Point Social
Spending: For--2 Points
Cold War: Against--1 Point Cold War: For--2 Points Cold War: For--3
Points
Civil Rights: Education: For--5 Points Civil Rights: Education: Against--5
Points Civil Rights: Education: For--3 Points
Civil Rights: Public Accommodations: For--5 Points Civil Rights: Public
Accommodations: Against--5 Points Civil Rights: Public Accommodations:
For--2 Points
Election: at least 1 PSF in its box--1 Point Election: at least 1 PSF
in their box--2 Points Election: more PSFs in their box than the Conservative
Republicans have in theirs. 5 Points
Conservative Republicans Traditional Democrats
Social Spending: Against--3 Points Social Spending: For--4 Points
Cold War: For--3 Points Cold War: For--2 Points
Civil Rights-Education: Against--2 Points Civil Rights-Education: For--2
Points
Civil Rights: Public Accommodations: Against--2 Points Civil Rights:
Public Accommodations: For--2 Points
Election: more PSFs in their box than the Traditional Republicans have
in theirs. 5 Points Election: more PSFs in their box than any other
faction has in theirs. 5 Points
ISSUE BOXES
For Against
Social Spending . .
Cold War . .
Civil Rights: Education . .
Civil Rights: Public
Accommodations . .
ELECTION BOXES--1964 Election
Democratic Left .
Populist Democrats .
Traditional Republicans .
Conservative Republicans .
Traditional Democrats .
Round II Sheet (1965-1968)
Order of Play: Populist Democrats, Democratic Left, Traditional Democrats,
Conservative Republicans, Traditional Republicans
Each group receives 15 PSFs.
OBJECTIVES:
Populist Democrats Democratic Left Traditional Democrats
Social Spending: For--1 Point Social Spending: For--2 Points Social
Spending: For--2 Points
Vietnam War: For--4 Points Vietnam War: Against--4 Points Vietnam War:
For--4 Points
Civil Rights: Voting Rights: Against--4 Points Civil Rights: Voting
Rights: For--3 Points Civil Rights: Voting Rights: For--3 Points
Counterculture: Against--3 Points Counterculture: For--2 Points Counterculture:
Against--2 Points
Election: at least 3 PSFs in their box--3 Points Election: more PSFs
in their box than the Traditional Democrats have in theirs. 4 Points
Election: more PSFs in their box than the Democratic Left has in its
box. 4 Points
Conservative Republicans Traditional Republicans
Social Spending: Against--4 Points Social Spending: Against--4 Points
Vietnam War: For--5 Points Vietnam War: Against--2 Points
Civil Rights: Voting Rights: Against--1 Point Civil Rights: Voting Rights:
For--2 Points
Counterculture: Against--1 Point Counterculture: Against--2 Points
Election: Traditional and Conservative Republicans together must have
more PSFs in their boxes combined than the Democratic Left and Traditional
Democrats have in theirs combined. 4 Points Election: Traditional and
Conservative Republicans together must have more PSFs in their boxes
combined than the Democratic Left and Traditional Democrats have in
theirs combined. 5 Points
ISSUE BOXES
For Against
Social Spending . .
Vietnam War . .
Civil Rights: Voting Rights . .
Counterculture . .
ELECTION BOXES--1968 Election
Populist Democrats .
Democratic Left .
Traditional Democrats .
Conservative Republicans .
Traditional Republicans .
Round III Sheet (1969-1972)
Order of Play: Traditional Democrats, Populist Democrats, Conservative
Republicans, Democratic Left, Traditional Republicans
Each group receives 15 PSFs.
OBJECTIVES:
Traditional Democrats Populist Democrats Conservative Republicans
Social Spending: For--4 Points Social Spending: For--1 Point Social
Spending: Against--3 Points
Vietnam War: Against--3 Points Vietnam War: For, with at least 6 more
PSFs in the For box than are in the Against box. 2 Points Vietnam War:
For, with at least 6 more PSFs in the For box than are in the Against
box. 4 Points
Busing and Quotas: Against--2 Points Busing and Quotas: Against--4 Points
Busing and Quotas: Against--4 Points
Southern Voting Rights: For--2 Points Southern Voting Rights: Against--4
Points Southern Voting Rights: Against--1 Point
Election: more PSFs in their box than the other Democrats have in theirs--4
Points Election: more PSFs in their box than the other Democrats have
in theirs--4 Points Election: Election: Traditional and Conservative
Republicans together must have more PSFs in their boxes combined than
the Democratic Left and Traditional Democrats have in theirs combined.3
Points
Democratic Left Traditional Republicans
Social Spending: Against--2 Points Social Spending: For--1 Point
Vietnam War: Against--5 Points Vietnam War: For, with at least 6 more
PSFs in the For box than are in the Against box. 4 Points
Busing and Quotas: For--2 Points Busing and Quotas: For--2 Points
Southern Voting Rights: For--2 Points Southern Voting Rights: For--2
Points
Election: more PSFs in its box than the other Democrats have in theirs--4
Points Election: Traditional and Conservative Republicans together must
have more PSFs in their boxes combined than the Democratic Left and
Traditional Democrats have in theirs combined. 6 Points
ISSUE BOXES
For Against
Social Spending . .
Vietnam War . .
Busing & Quotas . .
Southern Voting Rights . .
ELECTION BOXES--1972 Election
Traditional Democrats .
Populist Democrats .
Conservative Republicans .
Democratic Left .
Traditional Republicans .
WE SHALL OVERCOME
Scoresheet
Issues Democratic Left Traditional Democrats Populist Democrats Traditional
Republicans Conservative Republicans
ROUND I .
Social Spending . . . . .
Cold War . . . . .
Civil Rights: Education . . . . .
Civil Rights: Public Accommodations . . . . .
1964 Election . . . . .
ROUND I Totals . . . . .
ROUND II .
Social Spending . . . . .
Vietnam War . . . . .
Civil Rights: Voting Rights . . . . .
Counterculture . . . . .
1968 Election . . . . .
ROUND II Totals . . . . .
ROUND III .
Social Spending . . . . .
Vietnam War . . . . .
Busing & Quotas . . . . .
Southern Voting Rights . . . . .
1972 Election . . . . .
ROUND III Totals . . . . .
.
Game Totals
Combine Totals from Rounds I, II, and III . . . . .
top
The Scores
Totals from Rounds One (1961-1964) and Two (1965-1968)
Section 23:
Traditional Republicans-23
Conservative Republicans-22
Democratic Left-21
Traditional Democrats-19
Populist Democrats-13
Section 28:
Populist Democrats-24
Traditional Democrats-19
Conservative Republicans-16
Traditional Republicans-14
Democratic Left-12
Section 29:
Traditional Democrats-26
Traditional Republicans-21
Populist Democrats-20
Conservative Republicans-15
Democratic Left-11