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Concept Art: Ships |
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| The Dragonian Battleship was one of the first ships I came up with. The concept for this actually came the Mon Calimari cruisers from Star Wars. | ||||||||||||||||||||||
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The destroyer concept was simply a scaled down version of the Dragonian Battleship. |
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Trying to
follow along with a similar design scheme the Dragonian Carrier. Because
fo the age of the drawing I can't remember if anything else inspired the
side launch bays.
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The corvette class ship was based
off a scaled down version of the carrier, minus the launch bays. The original
drawing can be seen on the left while a more recent drawing done by my
brother is the picture above.
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The Aroñi
cloak cruiser really resemples a flying wing. Something that I gave to
Aroñi to make them special was cloaking technology. I was always a big
fan of Star Trek but always wondered why cloaked ships couldn't fire.
The only thing I could think of was energy drain so I made the Aroñi
ships rely heavily on missile technology, something that doesn't really
require extra power to fire.
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I admit, the
computer game Homeworld played
a large role in this ship's design. I really liked the idea of a tall ship
as opposed to the typical long flat ship that most sci-fi uses and the
Kushan mothership was an ideal base for the Cuth'lin destroyer. Trying
to add to its distinctiveness I added the fighter bay to the bottom of
the ship by cutting out a section of it.
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Similar to
the B-Wing of Star Wars the Cuth'lin fighters were interesting for me
to design. The main note
was that I threw the cockpit off to one side of the main engine which
would give the pilot a different feel for flight. The location of the weapons
also add a more interesting feel. While the design doesn't seem practical
for humans who knows what aliens would think of it.
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The Gathrinar
ships started out as an idea of how ocean vessel designs could be adapted
for steller travel.
The dreadnought here follows the basic design of any naval battleship
with deck guns. Adaptions added more turreted guns and fighter bays to
the sides of the ship allowing for more coverage of the bottom and sides
during combat.
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The Gathrinar fighters were adaptations
from normal sci-fi fighters. I added two sets of directional thrusters
to the top and bottom of the ship allowing it to actually turn in space
since the wings are only useful for weapon mountings.
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The ship design for the Kil'tor
really was something that just sort of appeared on paper. I can't remember
thinking of anything in particular when I came up with the ship but it
seems to fit an insecticoid race.
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When I first described the Lith-Igno
I mentioned that they didn't have AG fields forcing rotating sections of
the hull. Looking back on it the heavy cruiser here was really based off
the Omega class
destroyers from Babylon 5.
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Continuing
with the rotating theme I gave the Lith-Igno fighters a rotating outer
ring which contained
additional weapons
as well as several directional thrusters around the outer section.
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The Alerian Battlecruiser here was initially inspired by the asymetrical design of the Vayger destroyer from Homeworld 2. The rounded main section also relates back to Dragonian designs.
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In a scaled down version of the Alerian Battlecruiser, the Cruiser itself carries the same blocky protrusion from the rounded surface of the ship.
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| The Alerian fighter was again inspired by the design of Vayger craft from Homeworld 2, as well as continuing the asymetrical feel of the ships. | ||||||||||||||||||||||
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