A T4 adventure setting: The slavers of Gennare Plot outline: The crew of the SES Tuvalu make contact with the world of Gennare, an agricultural world at TL 3-5. The majority of the worlds population lives on the continent/nation of Rackmala, which is predominantly semitropical plains and forests comprising some 80% of the planets land area. There is a smaller, more rugged island, Santerre, which is home to less than 7% of the population. There are considerable mineral resources on Santerre and in subsea deposits, largely untapped at the present. Gennare D468637-3(4) Gennare has one major starport. It's not much more than a large flat field with a cluster of warehouses near it. It is situated next to a large freshwater lake, for unrefined fuel, and is close to the equator. There are also two gas giants in the system suitable for re-fueling. Gennare is largely ocean, only 17% of the surface is land. The climate is predominantly semi-tropical on Rackmala, with humid summers and mild winters. Santerre is temperate to near arctic, and the coast nearest Rackmala is subject to severe gale force to hurricane force storms during two storm seasons, in late summer and late winter. Gennare has ongoing trade with offworlders, and in the last fifty years, the Orinanthan Guild has had greater and greater influence over the rulers of Gennare. Gennare is ruled as collection of feudal estates, although there is a small middle class restricted to the cities. The lords of Gennare are the owners of the large plantations; and in the centuries of the Long Night, the ruling class has become insular and exclusionary. Pre-Rule of Man, Gennare was a corporate agricultural world, owned by Naasirka, with huge semi-automated farms growing witchila, a thin, weedy plant that grows abundantly on Gennare. Witchila is the source of extremely tough fibers incorporating boron and silicon into their cellulose-like structural molecules, which are used to reinforce polymers and composite materials. It can be grown elsewhere, but only with the addition of expensive synthetic micronutrients that occur naturally on Gennare. Since Gennare was incorporated into the Vilani empire late in it's history, little research was ever done on the ecology or biology of witchila. Since the plant grew pretty much like a weed, it was also very cheap to produce, which made the witchila fibers competitive with synthetic alternatives. Unknown to anyone now, there is an introduced seaweed in the oceans that is now quite abundant, that produced an important complex synthetic intermediate for Vilani chemical industry. It was introduced as a pilot project near the end of Vilani occupation of this world, and abandoned during the Nth Interstellar wars. This could provide an important cash crop for anyone exploiting this planet. After the fall of the Vilani empire, Gennare was settled by Terrans, and the cultivation of witchila fell considerably, since the soils of Gennare were quite suitable for a number of Terran food plants, and the bonding agents used in typical Terran composite materials degraded the witchila fibers over time, weakening the material greatly. Gennare was settled and incorporated officially as a Terran colony of the Bodeanauer Sect, a pastoralist society that looked for salvation in a simple life with minimal technological influence. The Bodeanauer Sect has evolved into the Bodean Church, which emphasizes a pantheist belief in Nature as God, with a strong anti-technological bent. The ruling class of Genarre is composed of about 60 families, owners of the large plantations, . They control over 90% of the arable land in Rackmala, ensuring a lock on the food supply, as well as having direct control of some 70% of the population, as their serfs. There are several medium sized cities, where what technology that exists on Gennare is concentrated, and is home to the middle class. The major industry is processing witchila into finished fibers, cloth, and crude composite materials. Transport is predominantly on foot, by animals (descendants of Terran horses and oxen), and by oared galleys and sailing ships. Crude, steam powered rail systems have been tested, but are held in disdain by the ruling nobles and officially banned by the Church. Most of the rest of the planet has been explored, but since Rackmala comprises 85% of the land mass of the planet, there are few people living elsewhere. The one exception is Santerre, a very large island or very small continent to the north of Rackmala. Santerre is colder and more rugged than Rackmala, mostly mountains and dense forest of mixed Terran and Genarran vegetation. The arable land is concentrated near the coast, where it is subject to severe seasonal storms, both summer and winter. The inhabitants of Santerre aren't organized into any true political structure, but they do maintain a cooperative that owns several sailing craft that trade with the mainland for materials they are unable to grow or mine, brining in return, forest and mining products unavailable on the mainland. A large number of the people are officially outcast from the mainland by the Church, predominantly for their views on technology, and so Santerre enjoys a technological advantage over the mainland. It isn't much, since they cannot readily afford to 'waste time' on research and development, but there have been significant advances in fields related to mining, and logging, and to a lesser extent, communications. About 200 years before the present, Gennare was re-contacted by Orinanthan Guild traders. The Orinanthan Guild is a loose association of Free Traders and small states with starflight capacity; it operates as an informal trade council, mediating disputes between members, and most importantly, from the member states point of view, restricting interstellar trade to members only in it's realm of operations. It will not look kindly on the Sylean explorers coming into these sectors. The Orinanthans have carefully cultivated the Genarran ruling class. Witchila fibers have become very important to the Guild, yet they wish to keep the Genarran's generally unaware of this, since that will keep prices low, and the Genarrans under their thumb. To that end they have played families against each other to prevent any single faction from gaining absolute power. They have encouraged The Church to frown on trade with Santerre, while simultaneously introducing technological 'toys' to the nobles as status symbols; toys only the Guild can supply, at high cost. They have also worked to keep the power of the middle class and the cities from growing. The Guild's power over the Genarran's increased greatly with their introduction of another trade: slaves. An epidemic swept through the plantations 20 years ago. Guild merchants were able to acquire medicines to treat the nobles, but the serf population was devastated. After the disease died out, the Guild was able to come up with a solution for the noble's pressing labor needs: indentured labor. Recruited on poor, high population worlds, the Guild is able to supply thousands of workers for the plantations of Gennare. Technically the workers aren't slaves, but contract workers. The nobles buy their 'contracts' by paying the Guild for their low passage to Genarre. The workers then owe their new Genarran bosses for their passage, their room and board. They pay from their wages for working in the fields. It is an old, old practice, sadly reproduced on thousands of worlds throughout inhabited space. The wages, of course, never quite add up to the costs charged for room and board, much less to the huge initial costs of the passage to Genarre, so the workers are trapped into working for life for their masters. Their children are born into the system, owing more than they can ever repay. Contracts are commonly sold between families, the cruelest breaking up families by selling the young children. Working in the fields of witchila is harsh; since no mechanization exists, all the work is done by hand. Harvest time is particularly hard...the witchila plants are quite hard to cut down, and harvesting the plant releases quite a bit of the fiber in microscopic form. Breathed in these fibers can do considerable lung damage over time. The life expectancy of the slaves now working in the fields is less than 20 years of work in the field. Significant lung damage is present in some who have worked for less than 5. Runaways are treated harshly, often tortured publicly before their executions. The system has led to sporadic revolts, which the Guild factors have helped suppress with their superior firepower. The owners have also established a lottery system, however, as a 'carrot' for the workers. Tickets are cheap and readily available, monthly winners have their indenture reduced or eliminated. An annual 'Grand Prize' not only grants freedom to the worker, but enough money to buy freedom for his family, if there is one, and set up a small business, typically in the city. These winners are often paraded quite conspicuously around the plantations. Ominously, however, an increasing number of the 'contract' workers are arriving involuntarily. The Guild leadership has been maneuvering towards greater power, with aspirations of becoming true lords over the Guild territory. The slave trade has been a good place to 'lose' dissidents and opponents to their plans. The Genarran's are upset over this development: these new workers aren't the docile, easily cowed slaves of old, but intelligent, articulate, and very angry. Two of them organized a revolt that was able to take over a plantation for several weeks, until the Guild factors' savage counterattack. In the ensuing chaos, the plantation 'Big House' was burned to the ground, the plantation owner escaped with her life, but without her left leg, and her husband, and eldest daughter, heir apparent, and the rest of her immediate family were killed. The ringleaders of the revolt were presumed to have died, along with their followers and hostages when the house was burned. All surviving slaves were summarily executed. In reality, a small band of the slaves escaped, including the ringleaders, and arranged passage aboard a Santerrean ship. They are now on Santerre, working their small farm to survive, and in the case of the ringleaders and soome of the other escaped slaves who have filtered to Santerre, hoping to get back to their homes offworld. Factions on Gennare: Owners: The aforementioned 60 families who own the greatest extent of the land on Gennare. The families are heavily intermarried, and intermarriage with the serfs is banned. There is, however, la long tradition of taking in the illegitimate sons and daughters of liaisons between owners and serfs, so that the genetic diversity of the families is maintained, and there are few problems of inbreeding, as of yet. They are loosely allied; disputes are settled by a ruling Council of Owners; essentially the heads of the families. The council is comprised of 60 people, it, in turn is headed by the Seven. The Seven are the heads of the 6 families with the largest holdings and the seventh position is held by the Autarch of the Church. The Church: The Bodean Church has great influence over many parts of Genarran life. The very religious have small rituals covering virtually every part of life. The Church itself has large land holdings, and is economically independent from the Owners, hence it's position on the Seven. The vast majority of Genarrans are members of the Church. The Church's main tenets are that all humankind are mere stewards of their planet; salvation is reached by harmonious coexistence with the land using your own hands and the living earth (meaning water power, draft animals, and lately, human slaves). Technology greater than about level 3, pretty much, is frowned upon. There are radical sects that eschew all technology above level 0, living a truly stone-age existence, but the greater part of the Church accepts some technology. The coming of the Guild troubled the Church greatly; their clearly high tech level goes against all the tenets of the Church, which regards such technology as corrupting, removing the user farther and farther from the purity of the natural world. Objections from the Church forced the Guild to adopt a low profile in public on Genarre. The starport is located in a remote area; the Guild factors have only small offices in the major cities. The Church also maintains pressure to suspend trade with Santerre, where it has excommunicated and exiled many people for dabbling with technology, or advocating doctrine against the Church. This is the source of the true power of the Church. Along with its power to excommunicate, comes the power to seize the excommunicated person's land and holdings. There have been corrupt Autarchs in the past who have used this power to gain wealth or as a weapon of personal vengeance. But the Church's stance on technology varies with time, and the current Autarch has issued several edicts lightening it somewhat, to restrict the bans to machines that perform useful work, rather than all devices. This loophole was engineered by Guild influence over the current Autarch, who harbors a secret, guilty fascination with technology, and allows the Guild's current profitable trade in high tech toys. The Guild: The Orinanthan Guild, is in the 463rd year of it's existence, making it one of the oldest human institutions in the sector. Originally it was a loose coalition of traders, banding together to discourage piracy, aid in starship maintenance in an era when parts and skilled workers were few and very far between. it has grown to be a large and influential organization. Within it's realm of operations, it maintains a stranglehold on interstellar trade; everything must pass on guild ship. In fact, it is essentially impossible to own a ship without registering it as a Guild vessel and paying the dues. The few worlds that have tried have found their ships mysteriously vanish, or crash; their starports bombed, and trade with their world restricted or cut off entirely. Gennare is at the far coreward reaches of Guild space, but since witchila is a vital raw product in Guild space, Genarre is a very important world to them. Only the apparent lack of any competition from further coreward has kept the Guild from doing more to take over the planet. Besides, they make a handsome profit on both legs of the trip, bringing slaves and toys in, and hauling witchila fiber out. Serfs: These are the survivors and descendants of the survivors of the plague of 20 years ago. They hold themselves distinct from the contract workers who have largely displaced them, and they feel themselves more tightly bound to the land. Many are very devout Bodeans. Under Plantation law, they do have rights and privileges guaranteed them by the owners; the owners are responsible for seeing that they have their plot of land to tend for their own food, and the time to tend it, and the owners may not arbitrarily punish, dispossess or kill them. They have become the overseer class on the plantations since the advent of contract labor. Contract laborers: These people are at the bottom of the pile on Genarre. Recruited by the Guild from their crowded, poor homeworlds by offers of independence and wealth, they soon realized they were just as trapped in grinding poverty in their new position. Some have been forcibly moved here, either by their own governments or by the guild. Many of these latter slaves try to run away, a very few actually escape, mostly to the cities, but some all the way to Santerre. Cities: The cities are a relatively new phenomonon on Genarre, none are much over 150 years old. Most of the cities commerce is centered around witchila processing, and service industry for the traders and inhabitants. There is a small artisan class, and a growing middle class. These people are far less likely to be devout church members, and there are tiny groups of more radical pro-technology persuasion here, which the Church tries to regularly root out. Santerre: This, rugged, mountainous island is largely unexplored. The coastal areas to the south have fertile valleys that are quite suitable for cultivation, but the severe seasonal storms of the area kept the original terran settlers on the Rackmalan mainland. There has been little need for the mineral and timber wealth of the island, so trade is somwhat sporadic. The majority of Santerreans are subsistence farmers, miners and lumberers, either exiles or the descendants of exiles from the mainland. There are, however, a number of foods that grow well in Santerre that don't do well or grow at all in Rackmala, so there is some luxury trade in that, and fish from the northern seas with the mainland. There is also increasing demand for timber and metals, especially with the northern cities. There is, thanks to the Church, a thriving pro-technology feeling here. In fact, there are several small groups who are performing the rudiments of research and development, mostly oriented towards improving the efficiency and safety of the mining operations. There are a number of steam engines in use, and a few faltering steps toward the use of electricity have taken place. This has accelerated with the arrival of Ras Modovar and Sulian Gransenth, two escaped slaves from the mainland. Major NPC's: Beldoin Logique III. Logique is the acknowleged leader of the Seven. His families holdings are vast, and he is easily the wealthiest peron on the planet. He can trace his ancestry directly to Aliane Majeurreste, who was the leader of the original Bodeanauer Sect settling the planet. He is almost always accompanied by his daughter Aliane IV, his heir apparent and closest advisor. Beldoin is a tough businessman and ruthless owner; his holdings have prospered mightily since the coming of the Guild and especially since the introduction of contract laborers. Antoine Hunstatter Hunstatter is the current Autarch of the Bodean Church. He came to this position as a relatively young man as a compromise when the subtarches could not agree on their first choices. The fourth son of a minor landowner, Antoine was groomed for the church early, and is a relatively weak individual both physically and personally. His deeply held secret is a fascination with technology, which has opened him up to Guild manipulation. Theresa Rachminov Rachminov is the current Chief Factor of the Guild on Genarre. She is a cunning political infighter. This survivor of the byzantine intrigues of the Guild have made the Genarran Council easy prey for her. She has great influence over the Autarch, and since Beldoin Logique owes much of his fortune to her and the Guild, she exerts considerable influence on the planet. But she is accustomed to backroom politics and bedroom intrigue, and leaves a great deal of the day to day operations to her subordinates. Baron Erik Garcia-Krueger Garcia-Krueger, nicknamed the 'Stoltar', by his hand picked troops, is the Guild military attache on Genarre. A stoltar is a fierce carnivore on his home planet, reknowned for it's fierce attack and stubborn tenacity. He is in charge of security operations for the Guild as well as putting down slave rebellions, which he does with abandoned ferocity. Guild military assets on the planet consist of 20 veteran troops, armed with 9 mm autorifles, and one squad laser rifle, a grav apc armed with 20 mm autocannon and a grav tank armed with a plasma gun. Garcia-Krueger thinks that the Guild should dispense with the 'charade' as he terms it, of dealing with the Genarran nobles, and simply take over the planet themselves. He recieved an official reprimand for the assault on and subsequent destruction of the Hackover plantation, which left the owner's family dead, and the owner herself nearly dead. Donata Hackover Hackover was the owner of a medium sized plantation, until a slave revolt lead by Sulian Gransenth, a political dissident sent into slavery by the Guild, took over the plantation. Her entire family, being held hostage by the slaves demanding offworld passage, was killed when Baron Garcia-Krueger lead an assault on the main house that ended in it's destruction. She herself lost most of her left leg in the assault when Garcia-Krueger pumped round after round from the grav-tanks plasma cannon into the main house. She is alive but faces staggering reconstruction costs to rebuild her plantation. Her plight has galvanized considerable anti-Guild feeling in the Council of Families. Sulian Gransenth Gransenth was a opposition leader on a planet heavily commited to the Guild. She advocated seceding from the Guild with a number of other worlds and forming their own confederation. She was arrested on trumped up treason charges, and officially deported to a prison world. Then, as Theresa Rachminov puts it, "...some brain-dead Guild accounting deet decided to make a few bucks.." and had her sold to Genarre under another name. Gransenth, a talented and charismatic politician, organized a revolt among the slaves on the Hackover plantation. This was crushed by the Guild security forces, and in the chaos ensuing afterwards, Gransenth escaped, eventually making her way to Santerre. Ras Modovar Modovar is another political 'volunteer'. He was Chief Engineer of a class A shipyard in the same cluster of worlds Sulian Gransenth is from. His crime was opposing the increased Guild influence at the shipyard, and the Guild's subsequent orders to use substandard parts and materials, supplied by the Guild, of course, at inflated prices. His ending up on Gennare was almost accidental...he had to be gotten rid of in a hurry, so he was beaten unconcious, and tossed into the nearest Guild ship, which happened to be a slave transport headed to Genarre. The captain of the transport never got any orders regarding this unconcious man dumped on his ship, so he just tossed him in with the rest of the slaves. Modovar was a crucial part of the Hackover revolt, making explosives and crude cannon and firearms for the slaves, essentially from scratch. Like Gransenth, his hatred for the Guild is almost pathological at this point; he would risk anything to kill the guild personnel on the planet, especially Garcia-Krueger. He has single-handedly advanced the tech level of Santerre, introducing the concept and practical use of electricity and steam power, and even crude radio, but his true goal is to build weapons, and a force that can sail into port, assault the Guild compound, and steal the APC and/or the grav tank. He would then use that transport to get to the landing zone, and steal a ship to get off world. He has Pilot 3 and Navigator 2 skills...there are a number of other slaves that he knows of who have some skills with starships. Once off planet they'll make a run for it; either back to sympathetic planets in their own space, or towards unknown space...in this case towards the Sylean Federation. So where do the PC's come into this?? Well, there are a number of interesting situations here: this may be the Guild's first contact with the nacent Imperium, already too large for the Guild to challenge directly. Theresa Rachminov will, upon interviewing the PC's, grasp this immediately. The problem is what, if anything the PC's learn about the planet. If they figure out the value of the witchila fiber to both the Guild, and potentially, the Imperium, they will be in a very dangerous position. Rachminov could easily have them killed, which will get her two birds with one stone. First the PC's death may delay Imerial investigation into this planet, until, at least they are missed, and a search effort, if any is raised. Second, the Guild gets an intact TL-12 ship to tear apart and figure out how to build. This will raise her fortunes in the Guild considerably. Krueger-Garcia will almost certainly see things this way. At the least, if he is the first to contact the PC's he'll attempt to sieze and imprison them, if not kill them outright. On the other hand, she could see the advantages of jumping ship, if the PC's tell her enough of how the Imperium works. She could easily become the reigning Imperial noble on this planet...what, after all, does she owe the Guild? All they ever really gave her was headaches and orders. If the PC's make any contact with the Genarran nobility, Rachminov may be irrelevant. As soon as Hackover's faction learns of the existence of the Imperium, they'll quickly figure out that they don't necessarily HAVE to sell to the Guild... If the PC's don't land on Rackmala, but on Santerre instead (based on the signs of higher TL there (EM transmissions, etc.)) they will be contacted by Modovar and Gransenth, and apprised of the situation in Rackmala. If the PC's don't, at least, promise some hope of off-world passage, Modovar will attempt to steal the PC's ship. If the PC's do offer to to take them offworld, Modovar will attempt to get into the missile station and launch missiles against Guild targets on Rackmala. If the PC's arrive at the same time there is a guild ship (or two) on the planet or in orbit, things could get sticky, and lead to combat. Back in the Imperium, the news of Gennare could spark serious debate about the role of the Imperium vis-a-vis member planets, especially if Rachminov and the Genarrans apply for membership...does the Imperium allow slavery within its borders? As the Imperium is originally constituted, yes. It controls the trade lanes. Slave trade may be outlawed on individual worlds, but since technically, the slaves being imported to Gennare are 'contract workers' there are a number of legal loopholes.