Orrimot class logistics ship TL-12

Alvin Plummer

Date: Fri, 08 Dec 1995 13:35:38 -0500 (EST)
From: Alvin Plummer <alvin.plummer@sheridanc.on.ca>
To: traveller@MPGN.COM
Subject: TL C Orrimot-class Logistics ship

Every starfleet needs a vast number of these unglamourous ships - although
you never seem to see them in "Imperial Stars", "Strike Fleet", or any of the
other popular VR entertainment programs in the Imperium.  Never mind
that: without thousands and thousands of glorified cargo barges like these,
the Imperial Navy would swiftly grind to a halt.

First built in 138, these flying bricks perfectly reflect the big, bulky
and dour design philosophy of the Vilani.  They also happen to be quite
capable in their work: after all, 1000 years later they still serve in
innumerable frontier fleets, as tankers and second-tier naval logstics
vessels.

(In a pinch they can support Marine contigments, but lack the
armour to serve in any more hostile environment than your typical
bushfire rebellion.  They also lack sufficent on-board cargo shuttles,
and the Marines get to sleep in the cargo hold - hopefully modified to
house them, rather than sleeping on the bare floor.

The Orrimot DOES at least have CG lifters, unlike most dedicated space
tankers/freighters.  So it can lift off, as well as land...)

These ships are rarely seen in civilian service: the two large hamster cages
used to mimic gravity is rather unpopular among merchants, and civilian
fuel stations have rendered tanker jumpships a poor economic gamble.
Also, most merchants find the additional cost to maintain the inefficent
dual fusion plants not worth the greater safety margin.  And the 10
lifeboats are SO passe, and an unnecessary expense - although the crews
doesn't seem to mind.

TL C Orrimot-class Logistics Starship

Disp              2500    Hull Armour 10
Len               107m    Volume  35,000
Price     MCr  756.483    Target       M
Config         Slab SL    TL           C
Mass     26,564/15,929

Power plant  2 * 1250 Mw fusion (89 Mw/hit), 1 yr duration (174 Mw surplus)
Jump         3 (2333 kl fuel per parsec, 7000 kl total)
G-rating     1 (2000 Mw/g), CG lifters
G-turns      30.1 (51.2 w/jfuel, 77.5 w/jfuel, cargo fuel) 332.2 kl of
             fuel each G-turn
Maintenance  1258

Computer   3 * st TL C (.4 Mw)
Commo      1000 AU MAser (.6 Mw), 1000 AU Laser (.3 Mw), 30,000 Radio (1 Mw)
Avionics   TL A+
Sensors    P-EMS (30,000, .3 Mw), A-EMS (3,000 km, 8 Mw)
Controls   Bridge w/11 wstations, Engineering * 29

Armarment  5 * 120 Mj laser turrent (4: 1/9-27, 8:1/9-27, 16:1/6-9, 32:1/3-9)
           (Loc: 10 Arc: all 3.3 Mw, 1 Crew ea.)
           5 * sandcasters (Loc:11 Arc:All 1 Mw, 1 Crew ea. 30 Cann., 1D10*5)

Extended Life Support (4 Mw, [rounded])
Crew  53
             Engineer. 29  Man. 2, Elect. 2, Maint. 3, Gunnery 10, Command 7
Accomo       Sm. stateroom * 30
Facilities   2 hamster cages (600 kl each)
Airlocks     25
Cargo        8,728 kl.  (Usually used for fuel). Two fuel bladders: each
             holds 8720 kl.  Folded, each takes up 436 kl. One's backup.
Sm Craft     10 docking rings, each with a 5-ton liferaft

Combat move 153/6
Travel move 3300/240
 

Surface Area
1       1-5   Radio Ant
          6  1 Maser Ant
             2 Laser
             3-4 A-EMS
             5   P-EMS

Damage Area

1-5 Hold (Cargo or fuel)
6-7 Hold (Fuel)
8-9  1-4  Hold (Fuel)
     5-8  Hold (Liferaft)
     9-12 Hold (Cargo/Fuel, fuel bladder 1)
    13-16 Hold (Cargo/Fuel, fuel bladder 2)
    17-20 Hold (Fuel)

10-11  1-2  Wpns (10: Laser, 11: Sandcaster)
       3-14 Eng (fuel purifier)
      15-18 Eng (CG lifter)
      19-20 Hold (Fuel)
12-15 Hold (Fuel)
16-17  1-3 Elect
       4-8 Quarters
      9-20 Hold (Fuel)
18-19  1-7 Eng (power plant #1 in 18, #2 in 19)
      8-20 Eng (jump drive)
20     1-2 Eng (HEPlaR)
      3-20 Hold (Fuel)

System Damage

Elect
  Maser, Laser, Radio, A-EMS P-EMS      (1h) ant (1h)
Hold
  Cargo 88H (if loaded with cargo, rather than fuel)
Quarters
  Sm. Stateroom * 30       (2h) ea.
  Life Support              15H
  Emergency L.S.             7H
Engineering
  Jump Drive                35H ea.
  Power Plant * 2            7H
  HEPlaR                     2H
  ContraGrav                 8H
  Fuel Processing           38H
Weapons
  Laser * 5                  1H ea.
  Sandcasters * 5            1H ea.



 

A later post discussing the class...by Alvin

Well, the Orrimot is just the oldest and the most primitive of the vast
(an I mean VAST) array of cargo/refuelers that has been built for the
Imperial Navy over the centuries.  "Ugly, stinky, and full of odd grinding
noises" is the usual shorthand description.  Cheap, also, for it's purpose:
discounts on the price may hit 80%, since the basic model's so well
known.  Even it's base price is quite reasonable for a tanker of it's
type, as it lacks expensive artificial gravity.  For the cash-strapped
colonial and planetary navies which need a handy jump-3 tanker/cargo
ship, this is the way to go.

I would feel that it's unpopularity would stem from the hard-to-find
part's and supplies it needs, as it was designed before most of
the modern Imperial Naval Part's spec's were set.  Fortunately, the Orrimot
spec's are usually ancient ancestors to today's spec's, and the
relationship is close enough so that, even if you can't find exactly
what you're looking for, you can jury-rig something fairly easily.

Just don't expect to win any popularity contest with the Orrimot.  Even
the crew of Morraine free traders - who's TL A design isn't exactly
cutting edge technology - enjoy sneering at the Orrimot's obvious hamster
cages

  "Hamster cages? What museum did you rob?  Don't tell me: you
  Solomani/Humans/Imperials STILL don't get artigrav technology, don't
  you?"

ample supply of liferafts

  "Ten liferafts?  Obviously, you don't QUITE trust your pilot - not that
  I blame you, seeing the sorry excuse of a landing approach you made..."

and overall cheapness

  "Yeah, just look for the Orrimot.  You know, the building with
   the stubby wings slapped on it's sides.  Watch out though, the
   crystaliron (giggleSNORT) hull's a bit rusty, chunks of it might lick
   your head if you bang on it too hard..."

However, Vilani with a sense of history and tradition (ie: all Vilani) will
get a kick of crewing a Orrimot, extolling it's solid, no-nonsense
stability and falling in love with it's profoundly ancient control
interfaces

  "Hey, don't you just LOVE these piloting gauges! I mean, they're
   pratically ANALOG!  And I bet the wiring hasn't been changed since the
   Zhutastu Dynasty!"

  "Well, I don't know about this software..."

  "What?  WRITTEN CODE?"  Shoves doubtful captain aside, look over code

  "Yes!  Hold on a minute... maybe it's..." Praticaly explodes with joy on
   the bridge "JUMP TAPES!  Genuine JUMP TAPES, without any of those cheap
   modern upgrades!"

  Captain turns ashen. "You mean we have to buy blindingly expensive
   jumptapes for *every* *single* *system* we want to visit?"

  The Vilani engineer - with a delighted gleam in her eye - replies
   "Absolutely! Just like in The Good Old Days!"

  Captains' eyes roll into her head as she crumples to the floor.

> Never underestimate what people will latch onto as useful transportation.
> If they're so unpopular, surplus ones are dirt cheap,
> probably cheaper than a free trader, maybe even cheaper than a scout,
> but I doubt it. This is what are turned into bannana boats, or copra
> freighters, or those freighters that ply the truly poor backwaters of
> the imperium.

And when we say poor, we mean POOR.

Actually, until Norris upgraded so many systems, there were several areas
within the Spinward Marches where the Orrimot's technology and weaponry
was actually superiour to anything locally produced (speaking of civilian
ships, of course).  Which goes to show why Marchmen were considered the
poor and violent hicks of the Third Imperium - any system that can be
dominated by an Orrimot is DEFINITELY out of the loop.

   Overheard in a Gushemege bar, 1109:
  "The Spinward Marches are so poor, you could conquer half the worlds
   with nothing but a few Orrimot's and ten FGMP-15's."
  "The Zho's seem to have a rough time of it..."
  "No FGMP-15's."

> I almost got to live in a LST (Landing Ship-Tank) that had been
> converted to a coastal frieghter that had been converted to an
> oyster boat that had been converted to a houseboat; but it would have
> meant living in New York Harbor during the winter....yeeeesh.  But
> that's probably what'll get done to most of these things.

In the Spinward Marches (pre-Rebellion), there were far more Orrimot's
being used as refuellers to support C- and D-level ports then were
actually used as cargo ships. (Sometimes, the only difference between them
was that if the Orrimot's fuel refining equipment still worked, the port
was cassified "C": if not, then it was "D")