Every starfleet needs a vast number of these unglamourous ships - although
you never seem to see them in "Imperial Stars", "Strike Fleet", or
any of the
other popular VR entertainment programs in the Imperium. Never
mind
that: without thousands and thousands of glorified cargo barges like
these,
the Imperial Navy would swiftly grind to a halt.
First built in 138, these flying bricks perfectly reflect the big, bulky
and dour design philosophy of the Vilani. They also happen to
be quite
capable in their work: after all, 1000 years later they still serve
in
innumerable frontier fleets, as tankers and second-tier naval logstics
vessels.
(In a pinch they can support Marine contigments, but lack the
armour to serve in any more hostile environment than your typical
bushfire rebellion. They also lack sufficent on-board cargo shuttles,
and the Marines get to sleep in the cargo hold - hopefully modified
to
house them, rather than sleeping on the bare floor.
The Orrimot DOES at least have CG lifters, unlike most dedicated space
tankers/freighters. So it can lift off, as well as land...)
These ships are rarely seen in civilian service: the two large hamster
cages
used to mimic gravity is rather unpopular among merchants, and civilian
fuel stations have rendered tanker jumpships a poor economic gamble.
Also, most merchants find the additional cost to maintain the inefficent
dual fusion plants not worth the greater safety margin. And the
10
lifeboats are SO passe, and an unnecessary expense - although the crews
doesn't seem to mind.
TL C Orrimot-class Logistics Starship
Disp
2500 Hull Armour 10
Len
107m Volume 35,000
Price MCr 756.483 Target
M
Config Slab SL
TL C
Mass 26,564/15,929
Power plant 2 * 1250 Mw fusion (89 Mw/hit), 1 yr duration (174
Mw surplus)
Jump 3 (2333 kl fuel
per parsec, 7000 kl total)
G-rating 1 (2000 Mw/g), CG lifters
G-turns 30.1 (51.2 w/jfuel, 77.5 w/jfuel,
cargo fuel) 332.2 kl of
fuel each G-turn
Maintenance 1258
Computer 3 * st TL C (.4 Mw)
Commo 1000 AU MAser (.6 Mw), 1000 AU
Laser (.3 Mw), 30,000 Radio (1 Mw)
Avionics TL A+
Sensors P-EMS (30,000, .3 Mw), A-EMS (3,000 km, 8
Mw)
Controls Bridge w/11 wstations, Engineering * 29
Armarment 5 * 120 Mj laser turrent (4: 1/9-27, 8:1/9-27, 16:1/6-9,
32:1/3-9)
(Loc:
10 Arc: all 3.3 Mw, 1 Crew ea.)
5 * sandcasters
(Loc:11 Arc:All 1 Mw, 1 Crew ea. 30 Cann., 1D10*5)
Extended Life Support (4 Mw, [rounded])
Crew 53
Engineer. 29 Man. 2, Elect. 2, Maint. 3, Gunnery 10, Command 7
Accomo Sm. stateroom * 30
Facilities 2 hamster cages (600 kl each)
Airlocks 25
Cargo 8,728 kl. (Usually
used for fuel). Two fuel bladders: each
holds 8720 kl. Folded, each takes up 436 kl. One's backup.
Sm Craft 10 docking rings, each with a 5-ton
liferaft
Combat move 153/6
Travel move 3300/240
Surface Area
1 1-5 Radio Ant
6 1 Maser
Ant
2 Laser
3-4 A-EMS
5 P-EMS
Damage Area
1-5 Hold (Cargo or fuel)
6-7 Hold (Fuel)
8-9 1-4 Hold (Fuel)
5-8 Hold (Liferaft)
9-12 Hold (Cargo/Fuel, fuel bladder 1)
13-16 Hold (Cargo/Fuel, fuel bladder 2)
17-20 Hold (Fuel)
10-11 1-2 Wpns (10: Laser, 11: Sandcaster)
3-14 Eng (fuel purifier)
15-18 Eng (CG lifter)
19-20 Hold (Fuel)
12-15 Hold (Fuel)
16-17 1-3 Elect
4-8 Quarters
9-20 Hold (Fuel)
18-19 1-7 Eng (power plant #1 in 18, #2 in 19)
8-20 Eng (jump drive)
20 1-2 Eng (HEPlaR)
3-20 Hold (Fuel)
System Damage
Elect
Maser, Laser, Radio, A-EMS P-EMS
(1h) ant (1h)
Hold
Cargo 88H (if loaded with cargo, rather than fuel)
Quarters
Sm. Stateroom * 30 (2h)
ea.
Life Support
15H
Emergency L.S.
7H
Engineering
Jump Drive
35H ea.
Power Plant * 2
7H
HEPlaR
2H
ContraGrav
8H
Fuel Processing
38H
Weapons
Laser * 5
1H ea.
Sandcasters * 5
1H ea.
I would feel that it's unpopularity would stem from the hard-to-find
part's and supplies it needs, as it was designed before most of
the modern Imperial Naval Part's spec's were set. Fortunately,
the Orrimot
spec's are usually ancient ancestors to today's spec's, and the
relationship is close enough so that, even if you can't find exactly
what you're looking for, you can jury-rig something fairly easily.
Just don't expect to win any popularity contest with the Orrimot.
Even
the crew of Morraine free traders - who's TL A design isn't exactly
cutting edge technology - enjoy sneering at the Orrimot's obvious hamster
cages
"Hamster cages? What museum did you rob? Don't tell
me: you
Solomani/Humans/Imperials STILL don't get artigrav technology,
don't
you?"
ample supply of liferafts
"Ten liferafts? Obviously, you don't QUITE trust your
pilot - not that
I blame you, seeing the sorry excuse of a landing approach
you made..."
and overall cheapness
"Yeah, just look for the Orrimot. You know, the building
with
the stubby wings slapped on it's sides. Watch
out though, the
crystaliron (giggleSNORT) hull's a bit rusty, chunks
of it might lick
your head if you bang on it too hard..."
However, Vilani with a sense of history and tradition (ie: all Vilani)
will
get a kick of crewing a Orrimot, extolling it's solid, no-nonsense
stability and falling in love with it's profoundly ancient control
interfaces
"Hey, don't you just LOVE these piloting gauges! I mean, they're
pratically ANALOG! And I bet the wiring hasn't
been changed since the
Zhutastu Dynasty!"
"Well, I don't know about this software..."
"What? WRITTEN CODE?" Shoves doubtful captain aside, look over code
"Yes! Hold on a minute... maybe it's..." Praticaly explodes
with joy on
the bridge "JUMP TAPES! Genuine JUMP TAPES, without
any of those cheap
modern upgrades!"
Captain turns ashen. "You mean we have to buy blindingly expensive
jumptapes for *every* *single* *system* we want to
visit?"
The Vilani engineer - with a delighted gleam in her eye -
replies
"Absolutely! Just like in The Good Old Days!"
Captains' eyes roll into her head as she crumples to the floor.
> Never underestimate what people will latch onto as useful transportation.
> If they're so unpopular, surplus ones are dirt cheap,
> probably cheaper than a free trader, maybe even cheaper than a scout,
> but I doubt it. This is what are turned into bannana boats, or copra
> freighters, or those freighters that ply the truly poor backwaters
of
> the imperium.
And when we say poor, we mean POOR.
Actually, until Norris upgraded so many systems, there were several
areas
within the Spinward Marches where the Orrimot's technology and weaponry
was actually superiour to anything locally produced (speaking of civilian
ships, of course). Which goes to show why Marchmen were considered
the
poor and violent hicks of the Third Imperium - any system that can
be
dominated by an Orrimot is DEFINITELY out of the loop.
Overheard in a Gushemege bar, 1109:
"The Spinward Marches are so poor, you could conquer half the
worlds
with nothing but a few Orrimot's and ten FGMP-15's."
"The Zho's seem to have a rough time of it..."
"No FGMP-15's."
> I almost got to live in a LST (Landing Ship-Tank) that had been
> converted to a coastal frieghter that had been converted to an
> oyster boat that had been converted to a houseboat; but it would
have
> meant living in New York Harbor during the winter....yeeeesh.
But
> that's probably what'll get done to most of these things.
In the Spinward Marches (pre-Rebellion), there were far more Orrimot's
being used as refuellers to support C- and D-level ports then were
actually used as cargo ships. (Sometimes, the only difference between
them
was that if the Orrimot's fuel refining equipment still worked, the
port
was cassified "C": if not, then it was "D")