MuddQuest Hints File: (Note: As the whole point of an adventure game is to figure things out yourself, this is not a full walkthrough. These are just question and answer type hints, grouped by area.) Dorm Courtyard: Q: Can I talk to the guy in the orange T-shirt? A: Yes. You may have to do something to prove your worth before he'll tell you much. Q: What should I do with the Chess board? A: If you don't know how to play chess, maybe you should find a book on the subject in the library. Q: How do I get past the giant monkey? A: Look for a weapon you can use to fight it. Q: How do I open the door to Chesser's Suite? A: Maybe you don't need to open the door at all. Q: What do I do with this thing in the trees? Pulling the rope doesn't accomplish anything. A: Pulling the rope is work. Find something else to do that work for you. Q: Where can I find a student ID? A: Maybe you can borrow one from someone who isn't using his. And by "borrow" I mean "steal." Dorm Lounge: Q: Why can't I talk to the video game player? A: He's ignoring you because of the video game. Q: The video game player still won't talk to me. What now? A: Even video game addicts have feelings. Lend him a sympathetic ear while he's babbling. Q: How do I identify useful books in the dorm library? A: Check the catalog and see if any titles jump out at you. Q: Why doesn't the soda machine work? A: It's working fine, but the sodas aren't free. Q: How do I use the Turbyne? A: Something this useful has surely captured the attention of authors everywhere. Q: How do I use the Hamstertron and Telescoping Ladder? A: Try to figure out who made them and what he has to say on the subject. This is one of the more complex and interesting parts of the game, so I'm not going to say much. Keep in mind that successful use of the Hamstertron may depend on objects in other rooms, and that the Hamstertron itself will tell you how close you are when you turn it on. Q: I got Harvie to the lounge and she just ran back! WTF? A: Think about why she may have decided to leave, and what you can do to persuade her otherwise. Q: How do I get Harvie to leave the lounge? A: If she can get to G63, and there's a reason for her to fear the lounge, she'll leave. Q: How do I get into the laundry room? A: Ask around. Surely the residents have to wash their clothes... Dorm Storage: Q: How old is the EDC organizer? A: You don't need to know that. Q: When does school start? A: Check with the proctor. Frosh Clone Suite: Q: How do I unlock the trap door? A: Figure out who is allowed to open it, and how you can make that person appear. Q: How do I work the cloning machine? A: It has two inputs. Make sure whatever you're giving it matches. Q: OK, I get the general idea, but how do I pick a card and a sample? A: Look around the room. What do you know about the four residents of this suite, and what are the different ways they can be identified? Q: I still don't get it, how do I know which card to use? A: Ask yourself what a logical way to systematically number the cards would be. Also, check around the other rooms to see if anyone else has cards like this. Is you're still stuck, maybe you need to go to the dorm library and study a certain academic subject. Crack Suite: Q: What do I do with this hamster pipe switch? A: Alan has an affinity for colors. See what matches. Keep in mind whether you're selecting a starting point or a destination. Q: How do I use the lockpicks? A: Like any other item, but you must have acquired knowledge of lockpicking first. Ask someone if they can teach you. Chessers Suite: Q: Why can't I open the black box? A: It's locked with a simple 4-pin lock. Q: Why won't Harvie the hamster wake up? A: Maybe there's nothing you can do here. G63: Q: Why is it so dark in here? A: Sounds like a technical problem. Maybe you should sort out the electrical system. Q: What room number is this anyway? The plate is missing. A: You can figure that out by visiting the other themed suites. Q: How do I get Harvie to move from the metal cage to the wind tube? A: What near the wind tube would interest you if you were a hamster? Q: How do I get the wind tube to work? A: Figure out where you want the air to go, and keep in mind that it takes a lot of pressure to make a hamster fly, so you must block off the air supply to everywhere else. Time Suck: Q:How do I open the lock on the cage? A: Look at the symbols. Where have you seen them? What do they represent? Is there any strict ordering associated with them, perhaps one that the guy who set this lock needed to look up recently? Q: How do I get Harvie to open the safe? A: Can you speak hamster, Dr. Doolittle? If you can, maybe she can't hear you.